home *** CD-ROM | disk | FTP | other *** search
Text File | 1996-04-24 | 1.3 KB | 36 lines | [TEXT/CWIE] |
- Apple Game Sprockets
- Development Notes
-
- March 28, 1996
-
- 1.0 DR1 Release
- • Report bugs to sprockets@adr.apple.com.
-
- • Use Metrowerks Codewarrior 8 to build the examples.
-
- • NetSprocketTest requires Metrowerks PowerPlant to build. This is a part of
- the Metrowerks Codewarrior 8 release.
-
- • DrawSprocket, DrawSprocketTest and DroneZone require DisplayManager 2.0* or
- better to run.
-
- • NetSprocket and NetSprocketTest require OpenTransport 1.1* or better to run.
- They also require “ANSI C++ PPC Lib” and “MWRuntime” from Metrowerks 8 to run.
-
- • SoundSprocket, SoundSprocketTest and DroneZone require SoundManager 3.1* or
- better to run. The Sound Manager 3.1 SDK must be installed in your Metrowerks
- Headers and Libraries folders to build SoundSprocketTest and DroneZone.
-
- • To build InputSprocketTest and DroneZone, you must install the latest version
- of several of the Universal Headers, which are part of the PCI Driver
- Development Kit*.
-
- • DroneZone requires QuickDraw 3D 1.0.3* or better to run.
-
- • If you have a Thrustmaster FCS or Gravis Firebird plugged into your system and
- the INIT installed, drag the appropriate InputSprocket Plug-In into you
- system. InputSprocketTest and DroneZone—and anything built on InputSprocket—
- will use the joystick if you do this.
-
- *These pieces are available on the April 96 (or later) MacOS SDK.
-